By Felipe Lohan Pinheiro da Silva
Agora cabelos negros,
(The hair that's black today,)
Máis tarde cabelos brancos;
(Later will become white;)
Agora dentes de prata,
(The teeth that are silver-like now,)
Mañán chavellos querbados;
(Tomorrow will become crooked and broken;)
Hoxe fazulas de rosas,
(The pinky cheeks of today,)
Mañán de coiro enrugado.
(Tomorrow will become worn leather;)
Morte negra, morte negra,
(Dark Death, Dark Death;)
Cura de dores e engaños,
(Healer of misery and mistakes,)
¿ Por qué non mátalas mozas
(¿ Why you don't kill the girls)
Antes que as maten os anos?
(Before the time does it?)
Rosalía de Castro (Poeta Galega / Galician poet)
***
“Full-faced moon with light unshaded,
Let my beauty never be faded.
¡ Never let my cheek grow pale!
While the moon is waning nightly,
May the maiden bloom more brightly,
¡ May her freshness never fail!”
This magical ritual appeared in the tale "The Dragon of The North" ("Der Norlands Drache") – Compiled by Andrew Lang in the Yellow Fairy Book, referencing the book “Estnische Märchen” by Friedrich Reinhold Kreutzwald.
***
Note: This article serves as an advice for both the gaming group and authors that want to drag their characters through endless [campaign/franchise]s.
RPG groups and ƒіction [franchi[se]ri]es, sooner or later, will have to deal w/ the issues of the character getting old. Some snob [authors/GM]s just replace an older character by an younger one and carry on; they say that it helps the [play/view/read]ers to get "maturity" to deal better w/ matters of ageing and death. Well, ¡ Bullshit! ¡ My fucking ass! It's enough for the players to have it happening in the everyday life.
The most obvious alternative is making them immortal by super[natural/scientiƒіc] means. That's what I call "Supernatural Resilience". It comes in levels, presented here from the most basic to the most advanced:
0 – The character stops ageing.
1 – The character gets rejuvenation, until the point of becoming biologically in his early twenties or late teens.
2 – The character gets regeneration from wounds (no scars), but severed bodyparts DOESN'T grow back.
3 – Like above, but the character DOES grows back, after a healing period and proper feeding.
4 – The interior of the body of the character becomes homogeneous, like rubber or a hard gelatin; so he becomes immune to bleeding. Note: For those who reads RPGs the so-called “oldscholl” RPGs, it means immune to the increased damage from both critical hits and sneak attacks, due to the fact that [weak points / internal organs] were hit; for those who reads RPGs w/ “damage soaking” mechanics, it means to be allowed to make "soaking rolls" against piercing and slashing damage. ¡ Enough of dying due to a single stab from a common minion/enemy!
Now you may ask: ¿ So the PCs/main characters can't die anymore? Answer: They still can die, BUT ONLY FOR A VERY GOOD FUCKING REASON. Higher the mortality rate in your setting or system, higher the level of Supernatural Resilience that you need to give to the Pcs/main cast. It prevents the death of the PCs/main characters to become a trivial thing. After all, creating a character, or presenting a character to the [view/read]ers (in the case of [franchi[se]ri]es), is a time-consuming task.
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2022-06-11
Supernatural Resilience
https://github.com/Felipe-Lohan
Felipe Lohan Pinheiro da Silva
https://github.com/Felipe-Lohan
11.6.22
https://github.com/Felipe-Lohan
rpg
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Pix (NuBank): ebb4b1e7-ac89-4869-8c5e-c6acff8e8d41
https://www.paypal.com/donate/?hosted_button_id=8TLMZL47ZQBZ4
https://github.com/Felipe-Lohan
https://social.quodverum.com/@FelipeLohan
https://liberdon.com/@Felipe_Lohan
https://www.quora.com/profile/Felipe-Lohan
https://www.reddit.com/user/Felipe-Lohan
https://felipelohanpinheirodasilva.blogspot.com
https://felipelohan.wordpress.com
https://felipelohan.substack.com
https://medium.com/@felipelohanpinheiro
https://felipelohanpinheiro.wixsite.com/home
https://felipelohan.weebly.com/blog