2022-06-11

0th-Level Character Creation House Rules

 By Felipe Lohan Pinheiro da Silva

This article describe a series of options to create 0th-level characters, and how to upgrade them for the 1st level.

☙Common to all Options❧

Roll your stats as normal. Apply the lowest hit dice of all classes (normally a d4) to him as if he was 1th level. You don't get any skill yet.

On game systems that use the concept of Proƒіciency Bonus, 0th-level PCs (or major NPCs) have a bonus of +1.

When you raise to the 1st level, you will choose a class. You will replace (not add) the initial d4 hit dice by the hit dice of your class.

The amount of XP (experience points) needed to raise from the 0th-level to the 1st-level is half of the one needed to improve from the 1st-level to the 2nd-level (round up, minimum of 1).

☙Retrain❧

You can took 1 (one) core feature from the Level 1 (one) of a class. İn addition of it, if you belong to a race or character type that can get an extra feat at the character creation in the 1st level, you can took it at the 0th level (thus having a core feature from one class plus one “normal” feat); keep in mind that you need to respect the normal prerequisites for getting this extra feat; also, this extra feat (if it’s ever applicable to you) normally CAN’T be chosen among the core features from the classes, but only from the “normal” list of feats.

You have proƒіciency w/ simple weapons only and none w/ armor. Selecting feats can change it (see above).

İf you belong to a race or character type that can gets the extra “normal feat” in the 1st level (see above), and you chose to took it at the 0th level, you CAN’T take it again, as you already got it earlier in the 0th level. Exception, if you took a feat whose mechanics are already covered in the class core features of your new class, you get the feat back; this works not only when leveling up for the 1st level, but for any level in any class, so keep note of this for the moment that it happens. So you can spend it by learning other thing.

Example: You chose a feat to have proƒіciency w/ light armors at level 0. İf you take a level in the Fighter/Warrior class (that have the proƒіciency w/ light armors as a class core feature), you get the feat back. So you can learn other “normal feat” instead of it.

Also, if you chose to took a class core feature from one class in the 0th level and choose to take other class when leveling up, you will get one class core feature less, to compensate. When you would gain other class core features by leveling up in that class, you will get that core feature you didn’t got in the previous levels, but, to compensate, will have one class core feature less in your current. This keeps happening until you get a level in a class w/ that class core feature, obviously in a level enough to get that core feature. When this happens, you get the normal classes core features for your current level in the ƒіrst class, becoming equal w/ the other characters of your level in your class, normalizing your situation.

Example: Mr. ᴊ̇ohn Doe is a 0th level character who choose a feat that allows him to have arcane spellcasting. He chooses later to take a level in the Warrior (Fighter) class. Every time he levels up, he will have one class core feature less than other normal ƒіghters/warriors, to compensate the fact that he can make spellcasting; for example, in the level X, he will get a normal class core feature that he didn’t get in the previous levels, but will have one class core feature less than normal ƒіghters/warriors of his current level X. This will only change if he gets a level in a class that have arcane spellcasting, like the Wizard/Mage class, for example; when this happens, he will have the missing [Warrior/ƒіghter] core feature, normalizing his situation.

You can also normalize your situation by taking the option of losing this core feature from the other class in exchange of taking the normal missing core feature from your level in your own class. You’re basically retraining the feat. You can do it any time, provided the GM allows you to do so (he can rule that your character need some free time to do it).

Example: İn the example above, instead of taking a level in the Wizard/Mage class, Mr. ᴊ̇ohn doe could retrain the class core feature, losing the spellcasting ability in exchange to having all of the normal class core features of his level, normalizing his situation.

The reasoning behind these rules is that you’re getting a “loan” of some of your abilities at the 0th level, and “paying” it in the 1st level.

The disadvantage of this option is that some players may feel it complicated & unrealistic. The advantage is that some players that are more familiar w/ game systems that have retraining rules may feel comfortable w/ this option.

☙Retain❧

Like the "Loan" option above, but difference. Instead of having to compensate the extra core feature in advance by having one less core feature at the 1st level, the character retain these, and gets all the normal core features for his class. If he chose a class that already have this core feature, he exchanges it by a core feature from the 1st level of any other class.

Example: Mr. ᴊ̇ohn Doe is a 0th level character who choose a feat that allows him to have arcane spellcasting. He chooses later to take a level in the Warrior (Fighter) class. Every time he levels up, he will have the normal class core features of ƒіghters/warriors. If he had chosen, for example, the wizard class (that already has arcane spellcasting as one of its core features), he could exchange it by an 1st-level core feature from other class.

The disadvantage is that the GMs may feel that this makes the Pcs overpowered, specially at lower levels. The advantage is that this is simpler and more elegant than the "Loan" option.

☙Qüick-N-Dirty❧

Here you just create a character w/ the core class features of a 1st-level character, except for the details described in the section "Common to all Options" above.

This is a qüick-n’-dirty solution; it’s pretty well suitable for players who want to start w/ 0th-level spellcasters.

☙One Level Higher❧

In this option, you just create 0th-level characters as if they were 1st-level ones, and treat each subseqüent levels in the progression as if they were one level higher.

For example, after some progression, 9th-level characters will be treated as if they were 10th-level.

The advantage of this one is that this is both qüick and simple to both the players and the GM. The disadvantage is that some players and GMs may feel it too simplistic.