2022-06-11

Rules Degeneration

 By Felipe Lohan Pinheiro da Silva

İn the past, gradual changes in rule systems were caused by a natural process of rules improvement, by ƒіxing broken rules and enhancing the eƒƒіciency of the other. But everything changed w/ the 2008 global economic crisis (caused by Mr. Obama & friends), as, in that time, people entered in the RPG market just to get some money during the crisis, and older companies flooded the market w/ low-quality titles that were visually appealing just in a ridiculous attempt to avoid bankruptcy. Now, the motivation for rule changes is to create rules intermingled w/ their settings/franchises and props, instead of projecting rules suitable for a wide range of settings.

This caused the degeneration of the rules. Game designers know that rules can’t be copyrighted, but the setting and the visual expression of the props can. So they’re overly worried with the props and the settings when creating the games. İf you don’t believe, check the RPG crowdfunding campaigns. ¿ Did you ever ƒіgured out that most of the recent RPGs uses custom stat trackers, dices and card decks?

There’s also a tendency to purge the GM from these games, or relegate them to a very small role. With such approach, these new RPGs, specially the crowdfunded ones, are just a bit more than board games. This is a disturbing trend. The RPG market became a fast food: short campaigns and even one-shot RPGs became rampant.